This Football Manager guide is here to point out commonly misunderstood team instructions and why they might be doing you more harm than good.
This Football Manager guide is here to point out commonly misunderstood
team instructions and why they might be doing you more harm than
good.
Prevent Short GK Distribution
Let’s face it, if you don’t love a good gegenpress, you haven’t been paying attention for the last four FMs. Even after SI changed the fatigue settings to try and counter the effectiveness, we’ve all seen how much success can be had from a good high pressing system. So it makes sense to start that press from the goalkeeper, right?
Wrong.
Think about it, if the goalkeeper can’t distribute short, what’s he going to do? Punt it long to a target man - or even worse, punt it long to your centre back and press him. This is an absolute gift to opposition GKs and centre backs, as this gives them an easy way to bypass your pressing. Letting opposition CBs receive the ball to feet is the best way to trigger your press, and forcing them to play a long ball completely misses that.
To use this successfully, you also need a DM and to defend narrowly so your midfield and defence can challenge for the second ball after your CB wins the header. Be careful not to leave too big a gap between your midfield and attack though, as this space can be exploited by a DM.
READ ALSO: How to Set Up Tactical Player Instructions on Football Manager
Andy Robertson, Dani Alves, Alphonso Davies, Marcelo. Overlapping full-backs are a key part of the modern game and are such a useful weapon when used correctly.
Here’s the thing though, if you’re playing with wing-backs, you don’t have to look for overlaps. They’re already there.
Look again at the description of a wing-back:
The wing-back overlaps automatically. You don’t have to tell him to overlap. By telling your team to look for overlaps, you’re telling your midfield to wait until the wing-back makes the run before making a decision. This is fine if you’re playing a low-tempo considered possession game, but for a swashbuckling rapid counter-attacking game the last thing you want is for everyone to stop and wait for your wing-backs to get in position. Without “look for overlaps” selected, you’ll still get those runs, but the ball will move forward much quicker, which in many ways helps them because the defence doesn’t have time to prepare for it.
Look for Overlaps
Andy Robertson, Dani Alves, Alphonso Davies, Marcelo. Overlapping full-backs are a key part of the modern game and are such a useful weapon when used correctly.
Here’s the thing though, if you’re playing with wing-backs, you don’t have to look for overlaps. They’re already there.
Look again at the description of a wing-back:
The wing-back overlaps automatically. You don’t have to tell him to overlap. By telling your team to look for overlaps, you’re telling your midfield to wait until the wing-back makes the run before making a decision. This is fine if you’re playing a low-tempo considered possession game, but for a swashbuckling rapid counter-attacking game the last thing you want is for everyone to stop and wait for your wing-backs to get in position. Without “look for overlaps” selected, you’ll still get those runs, but the ball will move forward much quicker, which in many ways helps them because the defence doesn’t have time to prepare for it.
READ ALSO: 4 Things You Must Do When Starting a New Save on Football Manager
Yes, we all love pressing, I could talk about this all day. But there’s a time and a place. Your tactic plays a high line of engagement and hassles defenders? Great, press all you want. Your tactic involves a low line of engagement and a lower defensive line? You might want to reconsider pressing here.
If you’ve brought your team back into your own half, you’re defending deep, trying to nullify a better side - or trying to preserve a lead - you need solidity. You want your players to keep their shape and be difficult to break down. By leaving your pressing at more urgent or much more urgent, all that happens is the opposition brings the ball forward, and suddenly you’ve got players out of position. You’re chasing shadows while the opposition stroke the ball around like the Netherlands in the 70s, and they’re exploiting the spaces left by your players who have decided their own half is a great time to press. If you’re defending deep, keep everyone compact, and stop pressing. It’ll keep your team hard to break down and stop the opposition from waltzing into your penalty box.
I hope this is helpful and points out some of the combinations of team instructions that seem to go well together but are actually contradictory.
More Urgent Pressing
Yes, we all love pressing, I could talk about this all day. But there’s a time and a place. Your tactic plays a high line of engagement and hassles defenders? Great, press all you want. Your tactic involves a low line of engagement and a lower defensive line? You might want to reconsider pressing here.
If you’ve brought your team back into your own half, you’re defending deep, trying to nullify a better side - or trying to preserve a lead - you need solidity. You want your players to keep their shape and be difficult to break down. By leaving your pressing at more urgent or much more urgent, all that happens is the opposition brings the ball forward, and suddenly you’ve got players out of position. You’re chasing shadows while the opposition stroke the ball around like the Netherlands in the 70s, and they’re exploiting the spaces left by your players who have decided their own half is a great time to press. If you’re defending deep, keep everyone compact, and stop pressing. It’ll keep your team hard to break down and stop the opposition from waltzing into your penalty box.
I hope this is helpful and points out some of the combinations of team instructions that seem to go well together but are actually contradictory.
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Football Manager Game Guides